using System.Collections; using UnityEngine; using UnityEngine.EventSystems; public class JoystickController : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler { [Header("Joystick")] [SerializeField] private RectTransform rect_bg; //joystick 배경 [SerializeField] private RectTransform rect_stick; //joystick의 stick private bool touch_check = false; // joystick 눌렸는지 확인 [SerializeF..